Middle earth shadow of war dlc1/6/2024 ![]() ![]() Middle-earth: Shadow of War – Desolation of Mordor brings a worthy character into the spotlight with a slightly different feel, to aplomb. The fact that it came day and date with the removal of microtransactions is the cherry on top. It’s a low bar to meet, sure, but Monolith met it nonetheless. Not having us repeat the same gist on an older map is also a major plus for a new DLC. Manipulating various hazards to sic worms on your foes while your controller rumbles furiously is just the right amount of silly. The Nemesis system is far from flawless, but giving it actual weight when your comrades die (some of which are incredibly useful) is a great improvement.ĭesolation‘s desert has a good feel to it, as its open nature lends itself well to gliding, and it’s big enough to feel like you’re making a dent in it. While the first DLC was most definitely a “one and done” deal for me, I can see replaying Desolation on higher difficulty levels (of which there are several) more cautiously in an attempt to build up my force without having it all come crashing down. The concept of “keeping skills but losing progress” has made for some of my favorite roguelikes, from Immortal Redneck to Rogue Legacy. And to clarify even further - if you fail a mission parameter but don’t die, you can immediately restart it. To clarify death is sorta meaningful, but not to the point where your save will be automatically deleted or anything. It mashes up with the Nemesis system, which once again works by way of hiring bodyguards and sending out people on sorties, but this time your crew is human. You’ll use healing potions to keep him alive (earned by killing more enemies) and find artifacts to level-up if you screw up and die, you’ll keep your story mission progress and skills, losing your mercenaries and outposts. Baranor also sports a super sprint that’s pretty much on par with the wraith-run, again, for conveniences sake, which slots in nicely with another gadget - the Breath of the Wild-esque glider that counters great heights.īut most importantly, Desolation bills itself as a rogue-like, something that’s a bit of a gamble in a game that otherwise doesn’t punish death in any meaningful way. I wish the hook was a little quicker, but its simple “point and click” setup works just fine. Wait, what? Yeah, Desolation doesn’t shy from the wackiness that the Shadow series has adopted (the Jackson-verse’s artistic license with the unconfirmed mythical Were-wyrms is repeated here), but some sort of more mechanical consolations were necessary to prevent Baranor from boring us. Wyrms (read: basically the things from Kevin Bacon’s Tremors) eat up his entire paltry squad, and then he meets a dwarf that gives him a grappling hook. Even at Talion’s lowest point he still had plenty of super powers to deal with pretty much any situation, but Baranor starts off in a sandstorm on a last-ditch mission to search for mercenaries (not even his loyal kin) to take back what Sauron stole. This motif actually does slot into place at the very start, giving the DLC a distinctly different feel. ![]()
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